Tuesday, February 7, 2012

Platform Game

 For the past three weeks in Globaloria we've created a platform game and I enjoyed doing it.  My favorite thing doing a platform game was finishing it because I already wanted to see the hero moving & jumping and see the background scrolling. My least favorite part of this, was trying to look for the errors I had. These errors were not easy to see because there was 75 lines of code. I had to scan through the all codes to find the mistakes. It was kind of challenging for me because I didn't know how do a platform games. Although I like doing challenging stuff because it's something I can do to get better at it.


Friday, January 20, 2012

Drawing a Scene

List a new idea or concept (not just a "fact") you've learned about your game topic since you started this course. How did you come to learn this? What sources where helpful to you in gaining this understanding? What makes these news or research sources especially informative and trustworthy?
 What I learned starting this course is that other animals are also extinct  for example the bee. The teacher put a movie about bees not being at their homes and disapearing. Without bees we would not have honey. So I understood that if an animal dies some other animals die. This are trust worthy facts because it helps understand that something leads into something else.

Thursday, January 5, 2012

Winter Break

 On my winter break I worked on my homework and stayed at home all day. Only about four to five  times I went outside. When i stayed at home I read and played on my guitar. I practiced on my guitar chords to make a great sound. After I would go and read my book. After that I would watch television.

Tuesday, December 13, 2011

Paper Prototype

 My teams topic is to protect wolfs from becoming extinct. It is also to teach the importance of each animal in our ecosystems. The most important concept I want the players to learn is to protect our wolfs and any other animals that are becoming extinct.
  My partner and I did have the same topic but we had kind of a similar idea. So we combined both of our  ideas and created one idea. I had an extra enemy so we put my extra enemy in second level to be more complicated.
 My team decide to split the work in half.  Meaning that my partner would do half of the drawings and I would do half of the other drawings. We would also split the programming in half but if one of us is in trouble the other person would help.
  We researched websites where they have recorded wolf behavior. I have learned many things researching this websites. For example I learned that a wolf pack would have about 5-7 members. So we might use that to put how many lives the wolf has.
  Our game hero is the wolf, the hunter is the enemy, the bear and traps are obstacles. The wolf has to catch food and bring it back to the cave for its pups. The player is going to be the wolf. The wolf has to hide from the hunter and bear and also has to jump over the traps. Some things changed but not all things changed because we didn't want to have a lot of characters.
  The most helpful resources were when we had to research a topic. The wiki already had some websites about our topic so that was really helpful to me.
  One of my difficulties were making a game idea. I had to come up with a game.

Wednesday, November 16, 2011

"Boombot" Game I Played

    I am writing my game for people who are between 10 and 20 years old. The person who plays my game must be able to make the Boombot go through the portal . Since my topic is about trajectory the player must already know about how to aim. My players will learn about the details of my topic, such as how to aim or trajectory. The environment for my game will look like a maze but it would also look as if it were easy. This setting will add to the learning of my game by demonstrating what bombs can do or cause. The environment of my game will help the player learn by using the stuff that they are given to help them. The player will need to use their knowledge of  trajectory in order to get the Boombot through the portal. A game is a better way of understanding my topic than a quiz because the player can only click on the multiple and learn nothing in a quiz.

Thursday, October 27, 2011

Tempest in crescent city

I have learned in the game "Tempest in cresent City" that there were alot of people in New orleans who were in need of help. In the game they included that people were choping holes to get out of their houses because water started to get into the house.

Friday, October 14, 2011

Darfur is Dying

 When I played the game "Darfur Is Dying" I learned that victims had to go outside of their community to go look for water. In the characters of Darfur, there are differences between them. Some of them are more slower but most of them are fast. The mother is slower because she carries so much more water than the other children. The children run fast but when they start carrying water they start to get slower. I think the designers made it like this to show that women and children have difficulties to get water for their village. It also to show the differences between women and children in Darfur. I think that they put the a part where the characters have to maintain  the village because in Darfur there are people who have are sent get water so they can survive and stay strong to defeat the Janjaweed. The game includes to write a letter to the president and share the game on Facebook to share the case of how Darfur is in need of help and show how you can help them. Playing the game did make me learn something about Darfur because it thought that how small you start  it can always get bigger if you try harder.